Towers

Kingdom Rush 6 Towers and Loadouts

Every Kingdom Rush 6 tower, its role in a five-slot loadout, and how to place it.

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Fifteen towers, five slots

Kingdom Rush 6: Genesis TD gives you five tower slots from a roster of 15, and the four lines — archers, mages, barracks, and artillery — do different jobs rather than scaling the same damage number. These pages cover each tower's stats and upgrades, compare the strongest options in each line, and explain placement and chokepoint decisions that decide whether a stage holds. Use the loadout pages first, then the individual reviews.

Where to start

  1. Build a five-tower loadout

    Role comparisons for all 15 towers, from barracks blocking to artillery area damage.

  2. Place them well

    Chokepoint and placement notes so more of your gold turns into damage.

  3. Follow the rankings

    Tower tier lists and reviews for the strongest and weakest picks.

All tower guides

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